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aws-native.gamelift.getFleet
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We recommend new projects start with resources from the AWS provider.
The AWS::GameLift::Fleet resource creates an Amazon GameLift (GameLift) fleet to host game servers. A fleet is a set of EC2 or Anywhere instances, each of which can host multiple game sessions.
Using getFleet
Two invocation forms are available. The direct form accepts plain arguments and either blocks until the result value is available, or returns a Promise-wrapped result. The output form accepts Input-wrapped arguments and returns an Output-wrapped result.
function getFleet(args: GetFleetArgs, opts?: InvokeOptions): Promise<GetFleetResult>
function getFleetOutput(args: GetFleetOutputArgs, opts?: InvokeOptions): Output<GetFleetResult>def get_fleet(fleet_id: Optional[str] = None,
              opts: Optional[InvokeOptions] = None) -> GetFleetResult
def get_fleet_output(fleet_id: Optional[pulumi.Input[str]] = None,
              opts: Optional[InvokeOptions] = None) -> Output[GetFleetResult]func LookupFleet(ctx *Context, args *LookupFleetArgs, opts ...InvokeOption) (*LookupFleetResult, error)
func LookupFleetOutput(ctx *Context, args *LookupFleetOutputArgs, opts ...InvokeOption) LookupFleetResultOutput> Note: This function is named LookupFleet in the Go SDK.
public static class GetFleet 
{
    public static Task<GetFleetResult> InvokeAsync(GetFleetArgs args, InvokeOptions? opts = null)
    public static Output<GetFleetResult> Invoke(GetFleetInvokeArgs args, InvokeOptions? opts = null)
}public static CompletableFuture<GetFleetResult> getFleet(GetFleetArgs args, InvokeOptions options)
public static Output<GetFleetResult> getFleet(GetFleetArgs args, InvokeOptions options)
fn::invoke:
  function: aws-native:gamelift:getFleet
  arguments:
    # arguments dictionaryThe following arguments are supported:
- FleetId string
- Unique fleet ID
- FleetId string
- Unique fleet ID
- fleetId String
- Unique fleet ID
- fleetId string
- Unique fleet ID
- fleet_id str
- Unique fleet ID
- fleetId String
- Unique fleet ID
getFleet Result
The following output properties are available:
- AnywhereConfiguration Pulumi.Aws Native. Game Lift. Outputs. Fleet Anywhere Configuration 
- Configuration for Anywhere fleet.
- Description string
- A human-readable description of a fleet.
- DesiredEc2Instances int
- [DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
- Ec2InboundPermissions List<Pulumi.Aws Native. Game Lift. Outputs. Fleet Ip Permission> 
- A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
- FleetId string
- Unique fleet ID
- Locations
List<Pulumi.Aws Native. Game Lift. Outputs. Fleet Location Configuration> 
- A set of remote locations to deploy additional instances to and manage as a multi-location fleet. Use this parameter when creating a fleet in AWS Regions that support multiple locations. You can add any AWS Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more AWS Region codes, such as us-west-2, or Local Zone names. When using this parameter, Amazon GameLift Servers requires you to include your home location in the request. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
- MaxSize int
- [DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
- MetricGroups List<string>
- The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
- MinSize int
- [DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
- Name string
- A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
- NewGame Pulumi.Session Protection Policy Aws Native. Game Lift. Fleet New Game Session Protection Policy 
- A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
- ResourceCreation Pulumi.Limit Policy Aws Native. Game Lift. Outputs. Fleet Resource Creation Limit Policy 
- A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
- RuntimeConfiguration Pulumi.Aws Native. Game Lift. Outputs. Fleet Runtime Configuration 
- Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception. - This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work. 
- ScalingPolicies List<Pulumi.Aws Native. Game Lift. Outputs. Fleet Scaling Policy> 
- A list of rules that control how a fleet is scaled.
- AnywhereConfiguration FleetAnywhere Configuration 
- Configuration for Anywhere fleet.
- Description string
- A human-readable description of a fleet.
- DesiredEc2Instances int
- [DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
- Ec2InboundPermissions []FleetIp Permission 
- A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
- FleetId string
- Unique fleet ID
- Locations
[]FleetLocation Configuration 
- A set of remote locations to deploy additional instances to and manage as a multi-location fleet. Use this parameter when creating a fleet in AWS Regions that support multiple locations. You can add any AWS Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more AWS Region codes, such as us-west-2, or Local Zone names. When using this parameter, Amazon GameLift Servers requires you to include your home location in the request. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
- MaxSize int
- [DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
- MetricGroups []string
- The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
- MinSize int
- [DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
- Name string
- A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
- NewGame FleetSession Protection Policy New Game Session Protection Policy 
- A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
- ResourceCreation FleetLimit Policy Resource Creation Limit Policy 
- A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
- RuntimeConfiguration FleetRuntime Configuration 
- Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception. - This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work. 
- ScalingPolicies []FleetScaling Policy 
- A list of rules that control how a fleet is scaled.
- anywhereConfiguration FleetAnywhere Configuration 
- Configuration for Anywhere fleet.
- description String
- A human-readable description of a fleet.
- desiredEc2Instances Integer
- [DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
- ec2InboundPermissions List<FleetIp Permission> 
- A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
- fleetId String
- Unique fleet ID
- locations
List<FleetLocation Configuration> 
- A set of remote locations to deploy additional instances to and manage as a multi-location fleet. Use this parameter when creating a fleet in AWS Regions that support multiple locations. You can add any AWS Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more AWS Region codes, such as us-west-2, or Local Zone names. When using this parameter, Amazon GameLift Servers requires you to include your home location in the request. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
- maxSize Integer
- [DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
- metricGroups List<String>
- The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
- minSize Integer
- [DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
- name String
- A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
- newGame FleetSession Protection Policy New Game Session Protection Policy 
- A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
- resourceCreation FleetLimit Policy Resource Creation Limit Policy 
- A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
- runtimeConfiguration FleetRuntime Configuration 
- Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception. - This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work. 
- scalingPolicies List<FleetScaling Policy> 
- A list of rules that control how a fleet is scaled.
- anywhereConfiguration FleetAnywhere Configuration 
- Configuration for Anywhere fleet.
- description string
- A human-readable description of a fleet.
- desiredEc2Instances number
- [DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
- ec2InboundPermissions FleetIp Permission[] 
- A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
- fleetId string
- Unique fleet ID
- locations
FleetLocation Configuration[] 
- A set of remote locations to deploy additional instances to and manage as a multi-location fleet. Use this parameter when creating a fleet in AWS Regions that support multiple locations. You can add any AWS Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more AWS Region codes, such as us-west-2, or Local Zone names. When using this parameter, Amazon GameLift Servers requires you to include your home location in the request. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
- maxSize number
- [DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
- metricGroups string[]
- The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
- minSize number
- [DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
- name string
- A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
- newGame FleetSession Protection Policy New Game Session Protection Policy 
- A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
- resourceCreation FleetLimit Policy Resource Creation Limit Policy 
- A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
- runtimeConfiguration FleetRuntime Configuration 
- Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception. - This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work. 
- scalingPolicies FleetScaling Policy[] 
- A list of rules that control how a fleet is scaled.
- anywhere_configuration FleetAnywhere Configuration 
- Configuration for Anywhere fleet.
- description str
- A human-readable description of a fleet.
- desired_ec2_ intinstances 
- [DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
- ec2_inbound_ Sequence[Fleetpermissions Ip Permission] 
- A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
- fleet_id str
- Unique fleet ID
- locations
Sequence[FleetLocation Configuration] 
- A set of remote locations to deploy additional instances to and manage as a multi-location fleet. Use this parameter when creating a fleet in AWS Regions that support multiple locations. You can add any AWS Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more AWS Region codes, such as us-west-2, or Local Zone names. When using this parameter, Amazon GameLift Servers requires you to include your home location in the request. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
- max_size int
- [DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
- metric_groups Sequence[str]
- The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
- min_size int
- [DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
- name str
- A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
- new_game_ Fleetsession_ protection_ policy New Game Session Protection Policy 
- A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
- resource_creation_ Fleetlimit_ policy Resource Creation Limit Policy 
- A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
- runtime_configuration FleetRuntime Configuration 
- Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception. - This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work. 
- scaling_policies Sequence[FleetScaling Policy] 
- A list of rules that control how a fleet is scaled.
- anywhereConfiguration Property Map
- Configuration for Anywhere fleet.
- description String
- A human-readable description of a fleet.
- desiredEc2Instances Number
- [DEPRECATED] The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
- ec2InboundPermissions List<Property Map>
- A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.
- fleetId String
- Unique fleet ID
- locations List<Property Map>
- A set of remote locations to deploy additional instances to and manage as a multi-location fleet. Use this parameter when creating a fleet in AWS Regions that support multiple locations. You can add any AWS Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more AWS Region codes, such as us-west-2, or Local Zone names. When using this parameter, Amazon GameLift Servers requires you to include your home location in the request. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
- maxSize Number
- [DEPRECATED] The maximum value that is allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
- metricGroups List<String>
- The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.
- minSize Number
- [DEPRECATED] The minimum value allowed for the fleet's instance count. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
- name String
- A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
- newGame "FullSession Protection Policy Protection" | "No Protection" 
- A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.
- resourceCreation Property MapLimit Policy 
- A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
- runtimeConfiguration Property Map
- Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception. - This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work. 
- scalingPolicies List<Property Map>
- A list of rules that control how a fleet is scaled.
Supporting Types
FleetAnywhereConfiguration  
- Cost string
- Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.
- Cost string
- Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.
- cost String
- Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.
- cost string
- Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.
- cost str
- Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.
- cost String
- Cost of compute can be specified on Anywhere Fleets to prioritize placement across Queue destinations based on Cost.
FleetIpPermission  
- FromPort int
- A starting value for a range of allowed port numbers.
- IpRange string
- A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".
- Protocol
Pulumi.Aws Native. Game Lift. Fleet Ip Permission Protocol 
- The network communication protocol used by the fleet.
- ToPort int
- An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.
- FromPort int
- A starting value for a range of allowed port numbers.
- IpRange string
- A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".
- Protocol
FleetIp Permission Protocol 
- The network communication protocol used by the fleet.
- ToPort int
- An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.
- fromPort Integer
- A starting value for a range of allowed port numbers.
- ipRange String
- A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".
- protocol
FleetIp Permission Protocol 
- The network communication protocol used by the fleet.
- toPort Integer
- An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.
- fromPort number
- A starting value for a range of allowed port numbers.
- ipRange string
- A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".
- protocol
FleetIp Permission Protocol 
- The network communication protocol used by the fleet.
- toPort number
- An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.
- from_port int
- A starting value for a range of allowed port numbers.
- ip_range str
- A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".
- protocol
FleetIp Permission Protocol 
- The network communication protocol used by the fleet.
- to_port int
- An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.
- fromPort Number
- A starting value for a range of allowed port numbers.
- ipRange String
- A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".
- protocol "TCP" | "UDP"
- The network communication protocol used by the fleet.
- toPort Number
- An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be higher than FromPort.
FleetIpPermissionProtocol   
FleetLocationCapacity  
- DesiredEc2Instances int
- The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.
- MaxSize int
- The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
- MinSize int
- The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
- DesiredEc2Instances int
- The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.
- MaxSize int
- The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
- MinSize int
- The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
- desiredEc2Instances Integer
- The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.
- maxSize Integer
- The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
- minSize Integer
- The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
- desiredEc2Instances number
- The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.
- maxSize number
- The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
- minSize number
- The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
- desired_ec2_ intinstances 
- The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.
- max_size int
- The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
- min_size int
- The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
- desiredEc2Instances Number
- The number of EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits.
- maxSize Number
- The maximum value that is allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "1". Once the fleet is active, you can change this value.
- minSize Number
- The minimum value allowed for the fleet's instance count for a location. When creating a new fleet, GameLift automatically sets this value to "0". After the fleet is active, you can change this value.
FleetLocationConfiguration  
- Location string
- An AWS Region code, such as us-west-2. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
- LocationCapacity Pulumi.Aws Native. Game Lift. Inputs. Fleet Location Capacity 
- Current resource capacity settings for managed EC2 fleets and managed container fleets. For multi-location fleets, location values might refer to a fleet's remote location or its home Region. - Returned by: DescribeFleetCapacity , DescribeFleetLocationCapacity , UpdateFleetCapacity 
- Location string
- An AWS Region code, such as us-west-2. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
- LocationCapacity FleetLocation Capacity 
- Current resource capacity settings for managed EC2 fleets and managed container fleets. For multi-location fleets, location values might refer to a fleet's remote location or its home Region. - Returned by: DescribeFleetCapacity , DescribeFleetLocationCapacity , UpdateFleetCapacity 
- location String
- An AWS Region code, such as us-west-2. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
- locationCapacity FleetLocation Capacity 
- Current resource capacity settings for managed EC2 fleets and managed container fleets. For multi-location fleets, location values might refer to a fleet's remote location or its home Region. - Returned by: DescribeFleetCapacity , DescribeFleetLocationCapacity , UpdateFleetCapacity 
- location string
- An AWS Region code, such as us-west-2. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
- locationCapacity FleetLocation Capacity 
- Current resource capacity settings for managed EC2 fleets and managed container fleets. For multi-location fleets, location values might refer to a fleet's remote location or its home Region. - Returned by: DescribeFleetCapacity , DescribeFleetLocationCapacity , UpdateFleetCapacity 
- location str
- An AWS Region code, such as us-west-2. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
- location_capacity FleetLocation Capacity 
- Current resource capacity settings for managed EC2 fleets and managed container fleets. For multi-location fleets, location values might refer to a fleet's remote location or its home Region. - Returned by: DescribeFleetCapacity , DescribeFleetLocationCapacity , UpdateFleetCapacity 
- location String
- An AWS Region code, such as us-west-2. For a list of supported Regions and Local Zones, see Amazon GameLift Servers service locations for managed hosting.
- locationCapacity Property Map
- Current resource capacity settings for managed EC2 fleets and managed container fleets. For multi-location fleets, location values might refer to a fleet's remote location or its home Region. - Returned by: DescribeFleetCapacity , DescribeFleetLocationCapacity , UpdateFleetCapacity 
FleetNewGameSessionProtectionPolicy     
FleetResourceCreationLimitPolicy    
- NewGame intSessions Per Creator 
- The maximum number of game sessions that an individual can create during the policy period.
- PolicyPeriod intIn Minutes 
- The time span used in evaluating the resource creation limit policy.
- NewGame intSessions Per Creator 
- The maximum number of game sessions that an individual can create during the policy period.
- PolicyPeriod intIn Minutes 
- The time span used in evaluating the resource creation limit policy.
- newGame IntegerSessions Per Creator 
- The maximum number of game sessions that an individual can create during the policy period.
- policyPeriod IntegerIn Minutes 
- The time span used in evaluating the resource creation limit policy.
- newGame numberSessions Per Creator 
- The maximum number of game sessions that an individual can create during the policy period.
- policyPeriod numberIn Minutes 
- The time span used in evaluating the resource creation limit policy.
- new_game_ intsessions_ per_ creator 
- The maximum number of game sessions that an individual can create during the policy period.
- policy_period_ intin_ minutes 
- The time span used in evaluating the resource creation limit policy.
- newGame NumberSessions Per Creator 
- The maximum number of game sessions that an individual can create during the policy period.
- policyPeriod NumberIn Minutes 
- The time span used in evaluating the resource creation limit policy.
FleetRuntimeConfiguration  
- GameSession intActivation Timeout Seconds 
- The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.
- MaxConcurrent intGame Session Activations 
- The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
- ServerProcesses List<Pulumi.Aws Native. Game Lift. Inputs. Fleet Server Process> 
- A collection of server process configurations that describe which server processes to run on each instance in a fleet.
- GameSession intActivation Timeout Seconds 
- The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.
- MaxConcurrent intGame Session Activations 
- The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
- ServerProcesses []FleetServer Process 
- A collection of server process configurations that describe which server processes to run on each instance in a fleet.
- gameSession IntegerActivation Timeout Seconds 
- The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.
- maxConcurrent IntegerGame Session Activations 
- The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
- serverProcesses List<FleetServer Process> 
- A collection of server process configurations that describe which server processes to run on each instance in a fleet.
- gameSession numberActivation Timeout Seconds 
- The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.
- maxConcurrent numberGame Session Activations 
- The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
- serverProcesses FleetServer Process[] 
- A collection of server process configurations that describe which server processes to run on each instance in a fleet.
- game_session_ intactivation_ timeout_ seconds 
- The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.
- max_concurrent_ intgame_ session_ activations 
- The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
- server_processes Sequence[FleetServer Process] 
- A collection of server process configurations that describe which server processes to run on each instance in a fleet.
- gameSession NumberActivation Timeout Seconds 
- The maximum amount of time (in seconds) that a game session can remain in status ACTIVATING. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED.
- maxConcurrent NumberGame Session Activations 
- The maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
- serverProcesses List<Property Map>
- A collection of server process configurations that describe which server processes to run on each instance in a fleet.
FleetScalingPolicy  
- MetricName Pulumi.Aws Native. Game Lift. Fleet Scaling Policy Metric Name 
- Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
- Name string
- A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
- ComparisonOperator Pulumi.Aws Native. Game Lift. Fleet Scaling Policy Comparison Operator 
- Comparison operator to use when measuring a metric against the threshold value.
- EvaluationPeriods int
- Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
- Location string
- The fleet location.
- PolicyType Pulumi.Aws Native. Game Lift. Fleet Scaling Policy Policy Type 
- The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
- ScalingAdjustment int
- Amount of adjustment to make, based on the scaling adjustment type.
- ScalingAdjustment Pulumi.Type Aws Native. Game Lift. Fleet Scaling Policy Scaling Adjustment Type 
- The type of adjustment to make to a fleet's instance count.
- Status
Pulumi.Aws Native. Game Lift. Fleet Scaling Policy Status 
- Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.
- TargetConfiguration Pulumi.Aws Native. Game Lift. Inputs. Fleet Target Configuration 
- An object that contains settings for a target-based scaling policy.
- Threshold double
- Metric value used to trigger a scaling event.
- UpdateStatus Pulumi.Aws Native. Game Lift. Fleet Scaling Policy Update Status 
- The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.
- MetricName FleetScaling Policy Metric Name 
- Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
- Name string
- A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
- ComparisonOperator FleetScaling Policy Comparison Operator 
- Comparison operator to use when measuring a metric against the threshold value.
- EvaluationPeriods int
- Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
- Location string
- The fleet location.
- PolicyType FleetScaling Policy Policy Type 
- The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
- ScalingAdjustment int
- Amount of adjustment to make, based on the scaling adjustment type.
- ScalingAdjustment FleetType Scaling Policy Scaling Adjustment Type 
- The type of adjustment to make to a fleet's instance count.
- Status
FleetScaling Policy Status 
- Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.
- TargetConfiguration FleetTarget Configuration 
- An object that contains settings for a target-based scaling policy.
- Threshold float64
- Metric value used to trigger a scaling event.
- UpdateStatus FleetScaling Policy Update Status 
- The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.
- metricName FleetScaling Policy Metric Name 
- Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
- name String
- A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
- comparisonOperator FleetScaling Policy Comparison Operator 
- Comparison operator to use when measuring a metric against the threshold value.
- evaluationPeriods Integer
- Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
- location String
- The fleet location.
- policyType FleetScaling Policy Policy Type 
- The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
- scalingAdjustment Integer
- Amount of adjustment to make, based on the scaling adjustment type.
- scalingAdjustment FleetType Scaling Policy Scaling Adjustment Type 
- The type of adjustment to make to a fleet's instance count.
- status
FleetScaling Policy Status 
- Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.
- targetConfiguration FleetTarget Configuration 
- An object that contains settings for a target-based scaling policy.
- threshold Double
- Metric value used to trigger a scaling event.
- updateStatus FleetScaling Policy Update Status 
- The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.
- metricName FleetScaling Policy Metric Name 
- Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
- name string
- A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
- comparisonOperator FleetScaling Policy Comparison Operator 
- Comparison operator to use when measuring a metric against the threshold value.
- evaluationPeriods number
- Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
- location string
- The fleet location.
- policyType FleetScaling Policy Policy Type 
- The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
- scalingAdjustment number
- Amount of adjustment to make, based on the scaling adjustment type.
- scalingAdjustment FleetType Scaling Policy Scaling Adjustment Type 
- The type of adjustment to make to a fleet's instance count.
- status
FleetScaling Policy Status 
- Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.
- targetConfiguration FleetTarget Configuration 
- An object that contains settings for a target-based scaling policy.
- threshold number
- Metric value used to trigger a scaling event.
- updateStatus FleetScaling Policy Update Status 
- The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.
- metric_name FleetScaling Policy Metric Name 
- Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
- name str
- A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
- comparison_operator FleetScaling Policy Comparison Operator 
- Comparison operator to use when measuring a metric against the threshold value.
- evaluation_periods int
- Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
- location str
- The fleet location.
- policy_type FleetScaling Policy Policy Type 
- The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
- scaling_adjustment int
- Amount of adjustment to make, based on the scaling adjustment type.
- scaling_adjustment_ Fleettype Scaling Policy Scaling Adjustment Type 
- The type of adjustment to make to a fleet's instance count.
- status
FleetScaling Policy Status 
- Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.
- target_configuration FleetTarget Configuration 
- An object that contains settings for a target-based scaling policy.
- threshold float
- Metric value used to trigger a scaling event.
- update_status FleetScaling Policy Update Status 
- The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.
- metricName "ActivatingGame Sessions" | "Active Game Sessions" | "Active Instances" | "Available Game Sessions" | "Available Player Sessions" | "Current Player Sessions" | "Idle Instances" | "Percent Available Game Sessions" | "Percent Idle Instances" | "Queue Depth" | "Wait Time" | "Concurrent Activatable Game Sessions" 
- Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
- name String
- A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.
- comparisonOperator "GreaterThan Or Equal To Threshold" | "Greater Than Threshold" | "Less Than Threshold" | "Less Than Or Equal To Threshold" 
- Comparison operator to use when measuring a metric against the threshold value.
- evaluationPeriods Number
- Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
- location String
- The fleet location.
- policyType "RuleBased" | "Target Based" 
- The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
- scalingAdjustment Number
- Amount of adjustment to make, based on the scaling adjustment type.
- scalingAdjustment "ChangeType In Capacity" | "Exact Capacity" | "Percent Change In Capacity" 
- The type of adjustment to make to a fleet's instance count.
- status "ACTIVE" | "UPDATE_REQUESTED" | "UPDATING" | "DELETE_REQUESTED" | "DELETING" | "DELETED" | "ERROR"
- Current status of the scaling policy. The scaling policy can be in force only when in an ACTIVE status. Scaling policies can be suspended for individual fleets. If the policy is suspended for a fleet, the policy status does not change.
- targetConfiguration Property Map
- An object that contains settings for a target-based scaling policy.
- threshold Number
- Metric value used to trigger a scaling event.
- updateStatus "PENDING_UPDATE"
- The current status of the fleet's scaling policies in a requested fleet location. The status PENDING_UPDATE indicates that an update was requested for the fleet but has not yet been completed for the location.
FleetScalingPolicyComparisonOperator    
FleetScalingPolicyMetricName    
FleetScalingPolicyPolicyType    
FleetScalingPolicyScalingAdjustmentType     
FleetScalingPolicyStatus   
FleetScalingPolicyUpdateStatus    
FleetServerProcess  
- ConcurrentExecutions int
- The number of server processes that use this configuration to run concurrently on an instance.
- LaunchPath string
- The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root: - Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe" - Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js" 
- Parameters string
- An optional list of parameters to pass to the server executable or Realtime script on launch.
- ConcurrentExecutions int
- The number of server processes that use this configuration to run concurrently on an instance.
- LaunchPath string
- The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root: - Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe" - Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js" 
- Parameters string
- An optional list of parameters to pass to the server executable or Realtime script on launch.
- concurrentExecutions Integer
- The number of server processes that use this configuration to run concurrently on an instance.
- launchPath String
- The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root: - Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe" - Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js" 
- parameters String
- An optional list of parameters to pass to the server executable or Realtime script on launch.
- concurrentExecutions number
- The number of server processes that use this configuration to run concurrently on an instance.
- launchPath string
- The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root: - Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe" - Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js" 
- parameters string
- An optional list of parameters to pass to the server executable or Realtime script on launch.
- concurrent_executions int
- The number of server processes that use this configuration to run concurrently on an instance.
- launch_path str
- The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root: - Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe" - Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js" 
- parameters str
- An optional list of parameters to pass to the server executable or Realtime script on launch.
- concurrentExecutions Number
- The number of server processes that use this configuration to run concurrently on an instance.
- launchPath String
- The location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root: - Windows (for custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe" - Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js" 
- parameters String
- An optional list of parameters to pass to the server executable or Realtime script on launch.
FleetTargetConfiguration  
- TargetValue double
- Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).
- TargetValue float64
- Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).
- targetValue Double
- Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).
- targetValue number
- Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).
- target_value float
- Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).
- targetValue Number
- Desired value to use with a target-based scaling policy. The value must be relevant for whatever metric the scaling policy is using. For example, in a policy using the metric PercentAvailableGameSessions, the target value should be the preferred size of the fleet's buffer (the percent of capacity that should be idle and ready for new game sessions).
Package Details
- Repository
- AWS Native pulumi/pulumi-aws-native
- License
- Apache-2.0
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